"Then after a cooldown period of 24 hours the two parties can legally fight each other." "With a small fee you can declare war against another corporation owning a structure," he explains. To do that, Sulley had to register a new, independent corporation called Detached Navka and build his own Citadel to act as his corporate headquarters. An omnipotent NPC police force known as Concord enforces a set of laws that players must abide by unless they've purchased proper authorization and formally declared war. By running multiple versions of the EVE client at one time (a common practice among EVE veterans known as "multiboxing"), Sulley could pilot all eight of these accounts at once.īut shooting other players and their stuff is a quick way to get yourself evaporated in high-sec space. With a month to prepare, Sulley registered eight new accounts and began training them to fly Kikimora's, a new destroyer-class ship with damage that scales up over time. Several of Sulley's ships attacking an abandoned Citadel. Though that email was meant to help defenders, Sulley exploited it to learn the rough timing of when each station would become vulnerable to destruction and pillaging. Sulley didn't have authorization to dock at any of his target Citadels, but this feature allowed him to place an item inside each one so that when the station was at risk of entering the new abandoned state, he, along with the corporation that owned it, would receive an in-game email warning him. But Sulley is smart: Back in 2018 CCP added a feature where players could deposit cargo inside of a Citadel without actually docking at the station. Each would slip into the new abandoned state after a week, with a little extra random variation thrown in to keep things unpredictable. Once Forsaken Fortress went live, the timer would start ticking on Citadels that weren't actively maintained by players. This highlighted around 18 or so structures, which I deemed as high interest." "I'd look at information on the corporations, such as characters in the corp, contract histories, recent activity like kills and deaths. "I spent around a week searching through space for Citadels that looked like they might become abandoned when the update was released," he says. When Forsaken Fortress was announced a month ago, Sulley was one of many players who saw an opportunity to make big money. Anything and everything stored inside becomes fair game. More importantly, abandoned Citadels no longer trigger Asset Safety automatically when destroyed. But the Forsaken Fortress update goes even further, by introducing a new system where Citadels that aren't actively maintained by players can become "abandoned," making them easier to tear down. That's why in December of 2019, CCP Games introduced the Kicking Over Castles update to give those attacking Citadels more of an advantage. Windows users can find an all-in-one package here.But the problem with Citadels is that, in some players' eyes, they are too safe. The script requires Lua 5 or higher, along with LuaSocket. Our script, that pulls data from the website to parse it: - Be sure to save it as a. Other-based NPCs are everything from CONCORD to Customs, Sleepers and Incursion SanshaĮxample Faction EM Exp Kin The <- EM, Explosive, Kinetic, Thermal Resistances: 50% 26% 34% 42% <- NPC resistances for EM, Explosive, Kinetic, Thermal Turrets: 26% 34% 30% 8% <- NPC turret damage for EM, Explosive, Kinetic, Thermal Missiles (13%): 0% 100% 0% 0% <- NPC missile damage for EM, Explosive, Kinetic, Thermal - How much of their damage comes from missiles Overall Damage: 23% 43% 26% 7% <- NPC total damage for EM, Explosive, Kinetic, Thermal Mission-based NPCs are found in missions, complexes, and similar. Update by myself (Setember 21st, 2012): Rounded appropriate damage totals for 100%Īsteroid-based NPCs are obviously in system asteroid belts.ĭeadspace-based NPCs are found in missions, complexes, and similar. Update by Garual (July 24th, 2012): Check out his EFT profile settings for rat resistances in this thread! If you are interested in the technical aspects, scroll to the bottom and read the Technical Details section. I'll cut to the chase and give the details people are expecting. With the scripting help of my sweetheart, and thanks to the data provided by, we've gathered and consolidated copious amounts of data related to the resistances and damage amounts dealt by all npc factions. While there's a general rule of thumb that people apply when it comes to resistances needed for tanking or the most effective damage to deal, I've always felt that it was very imprecise and could use further review. We've all interacted with them to some degree, be it Sansha in a level IV mission or Customs & Concord on highsec gates.
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